Snake/main.py
Norbert Morawski bd608b0a8c first commit
2023-06-13 00:37:48 +02:00

292 lines
11 KiB
Python

import pygame
import sys
import random
import re
from pygame.math import Vector2
# TODO: Implement menu for Retry and Quit
class SNAKE:
def __init__(self):
self.body = [Vector2(5, 10), Vector2(4, 10), Vector2(3, 10)]
self.direction = Vector2(0, 0)
self.new_block = False
# Textures
self.head_up = pygame.image.load(
'Texture/head.png').convert_alpha()
self.head_down = pygame.image.load(
'Texture/headD.png').convert_alpha()
self.head_left = pygame.image.load(
'Texture/headL.png').convert_alpha()
self.head_right = pygame.image.load(
'Texture/headR.png').convert_alpha()
self.tail_up = pygame.image.load(
'Texture/tailU.png').convert_alpha()
self.tail_down = pygame.image.load(
'Texture/tailD.png').convert_alpha()
self.tail_left = pygame.image.load(
'Texture/tailL.png').convert_alpha()
self.tail_right = pygame.image.load(
'Texture/tailR.png').convert_alpha()
self.bend_right = pygame.image.load(
'Texture/bendR.png').convert_alpha() # right
self.bend_left = pygame.image.load(
'Texture/bendL.png').convert_alpha() # right
self.bend_up = pygame.image.load(
'Texture/bendU.png').convert_alpha() # dont show up
self.bend_down = pygame.image.load(
'Texture/bendD.png').convert_alpha() # right
self.body_vertical = pygame.image.load(
'Texture/body.png').convert_alpha()
self.body_horizontal = pygame.image.load(
'Texture/bodyH.png').convert_alpha()
self.crunch_sound = pygame.mixer.Sound(
'Audio/crunch.wav')
def draw_snake(self):
self.update_head_graphics()
self.update_tail_graphics()
for index, block in enumerate(self.body):
# 1. Rect for the position
x_pos = int(block.x * cell_size)
y_pos = int(block.y * cell_size)
block_rect = pygame.Rect(x_pos, y_pos, cell_size, cell_size)
# Head lokks in what position
if index == 0:
display.blit(self.head, block_rect)
elif index == len(self.body) - 1:
display.blit(self.tail, block_rect)
else:
previous_block = self.body[index + 1] - block
next_block = self.body[index - 1] - block
if previous_block.x == next_block.x:
display.blit(self.body_vertical, block_rect)
elif previous_block.y == next_block.y:
display.blit(self.body_horizontal, block_rect)
else:
if previous_block.x == 1 and next_block.y == -1 or previous_block.y == -1 and next_block.x == 1:
display.blit(self.bend_right, block_rect)
if previous_block.x == -1 and next_block.y == 1 or previous_block.y == 1 and next_block.x == -1:
display.blit(self.bend_left, block_rect)
if previous_block.x == -1 and next_block.y == -1 or previous_block.y == -1 and next_block.x == -1:
display.blit(self.bend_up, block_rect)
if previous_block.x == 1 and next_block.y == 1 or previous_block.y == 1 and next_block.x == 1:
display.blit(self.bend_down, block_rect)
def update_head_graphics(self):
head_relation = self.body[1] - self.body[0]
if head_relation == Vector2(1, 0):
self.head = self.head_left
elif head_relation == Vector2(-1, 0):
self.head = self.head_right
elif head_relation == Vector2(0, 1):
self.head = self.head_up
elif head_relation == Vector2(0, -1):
self.head = self.head_down
# for block in self.body:
# # create rectangle and draw it
# x_pos = int(block.x*cell_size)
# y_pos = int(block.y*cell_size)
# block_rect = pygame.Rect(x_pos, y_pos, cell_size, cell_size)
# pygame.draw.rect(display, (137, 255, 130), block_rect)
def update_tail_graphics(self):
tail_relation = self.body[-2] - self.body[-1]
if tail_relation == Vector2(1, 0):
self.tail = self.tail_right
elif tail_relation == Vector2(-1, 0):
self.tail = self.tail_left
elif tail_relation == Vector2(0, 1):
self.tail = self.tail_down
elif tail_relation == Vector2(0, -1):
self.tail = self.tail_up
def move_snake(self):
if self.new_block == True:
body_copy = self.body[:]
body_copy.insert(0, body_copy[0] + self.direction)
self.body = body_copy[:]
self.new_block = False
else:
body_copy = self.body[:-1]
body_copy.insert(0, body_copy[0] + self.direction)
self.body = body_copy[:]
def add_block(self):
self.new_block = True
def play_crunch_sound(self):
self.crunch_sound.play()
def reset(self):
self.body = [Vector2(5, 10), Vector2(4, 10), Vector2(3, 10)]
self.direction = Vector2(0, 0)
class FRUIT:
def __init__(self):
self.randomize()
def draw_fruit(self):
# draw a rectangle
fruit_rect = pygame.Rect(
int(self.pos.x) * cell_size, int(self.pos.y)*cell_size, cell_size, cell_size)
# pygame.draw.rect(display, (255, 7, 7), fruit_rect) draw rectangle
display.blit(cherry, fruit_rect) # Draws Grpahics
def randomize(self):
self.x = random.randint(0, cell_number-1)
self.y = random.randint(0, cell_number-1)
# Create a Vector with 2 Options
self.pos = Vector2(self.x, self.y)
class MAIN:
def __init__(self):
self.snake = SNAKE()
self.fruit = FRUIT()
def update(self):
self.snake.move_snake()
self.collision()
self.check_fail()
def draw_elements(self):
self.draw_grass()
self.fruit.draw_fruit()
self.snake.draw_snake()
self.draw_score()
def collision(self):
if self.fruit.pos == self.snake.body[0]:
# New Fruit
# Make Snake longer
self.fruit.randomize()
self.snake.add_block()
self.snake.play_crunch_sound()
for block in self.snake.body[1:]:
if block == self.fruit.pos:
self.fruit.randomize()
def check_fail(self):
# Is snake outsie of the screen?
# Check if snake hit himself
if not 0 <= self.snake.body[0].x < cell_number or not 0 <= self.snake.body[0].y < cell_number:
self.game_over()
for block in self.snake.body[1:]:
if block == self.snake.body[0]:
self.game_over()
def draw_grass(self):
grass_color = (97, 180, 8)
for row in range(cell_number):
if row % 2 == 0:
for col in range(cell_number):
if col % 2 == 0:
grass_rect = pygame.Rect(
col * cell_size, row * cell_size, cell_size, cell_size)
pygame.draw.rect(display, grass_color, grass_rect)
else:
for col in range(cell_number):
if col % 2 != 0:
grass_rect = pygame.Rect(
col * cell_size, row * cell_size, cell_size, cell_size)
pygame.draw.rect(display, grass_color, grass_rect)
def draw_score(self):
with open('highscore.txt', mode='r+', encoding='UTF-8', errors='strict')as file:
global score_text
score_text = str(len(self.snake.body) - 3)
score_surface = game_font.render(score_text, True, (54, 74, 12))
score_x = int(cell_size * cell_number - 60)
score_y = int(cell_size*cell_number - 40)
score_rect = score_surface.get_rect(center=(score_x, score_y))
cherry_rect = cherry.get_rect(
midright=(score_rect.left, score_rect.centery))
bg_rect = pygame.Rect(cherry_rect.left-6, cherry_rect.top-6,
cherry_rect.width + 6 + score_rect.width + 6, cherry_rect.height+12)
pygame.draw.rect(display, (167, 209, 61), bg_rect)
display.blit(score_surface, score_rect)
display.blit(cherry, cherry_rect)
pygame.draw.rect(display, (54, 74, 12), bg_rect, 2)
# Highscore
hscore_text = "highscore: " + str(file.readlines()).strip("'[]'")
hscore_surface = game_font.render(hscore_text, True, (34, 54, 12))
hscore_x = int(cell_size * cell_number-cell_number*cell_size + 40)
hscore_y = int(cell_number*cell_size-cell_number*cell_size + 60)
hscore_rect = hscore_surface.get_rect(
center=(hscore_x + 75, hscore_y))
h_rect = pygame.Rect(hscore_rect.left-6, hscore_rect.top-6,
hscore_rect.width + 12, hscore_rect.height+12)
pygame.draw.rect(display, (0, 0, 0), h_rect, 2)
display.blit(hscore_surface, hscore_rect)
def game_over(self):
save()
self.snake.reset()
def save():
with open('highscore.txt', mode='r') as file:
data = file.read()
if int(score_text) >= int(data):
with open('highscore.txt', mode='r+')as file:
file.write(score_text)
pygame.mixer.pre_init(44100, -16, 2, 512)
pygame.init()
cell_size = 40
cell_number = 20
pygame.display.set_caption('Pythonistas Snake')
display = pygame.display.set_mode(
(cell_number * cell_size, cell_number * cell_size))
clock = pygame.time.Clock() # Set the speed of the Game
cherry = pygame.image.load(
'Texture/cherry2.png').convert_alpha()
game_font = pygame.font.Font(
'/home/sandwich/Müll/Code/Python/Assets/Fonts/PinkChicken-Regular.ttf', 31)
DISPLAY_UPDATE = pygame.USEREVENT
pygame.time.set_timer(DISPLAY_UPDATE, 150)
main_game = MAIN()
# In this Loop are all our elements / Main loop
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
sys.exit(0)
if event.type == DISPLAY_UPDATE:
main_game.update()
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_UP:
if main_game.snake.direction.y != 1:
main_game.snake.direction = Vector2(0, -1)
if event.key == pygame.K_DOWN:
if main_game.snake.direction.y != -1:
main_game.snake.direction = Vector2(0, 1)
if event.key == pygame.K_LEFT:
if main_game.snake.direction.x != 1:
main_game.snake.direction = Vector2(-1, 0)
if event.key == pygame.K_RIGHT:
if main_game.snake.direction.x != -1:
main_game.snake.direction = Vector2(1, 0)
display.fill((98, 184, 8))
main_game.draw_elements()
pygame.display.update()
clock.tick(240)